Curt Ford via use-livecode
2018-11-14 19:27:43 UTC
A few years ago I did a project for a client that involved a standalone
that was basically just a menu of modules. When you clicked on an item,
it downloaded the module, which was a Livecode stack (not standalone);
after downloading, clicking on an item in the menu app would open the
downloaded module.
I'm now updating Mac versions of other projects for 64bit compatibility,
and I'm wondering how to approach this one. I'm assuming the standalone
menu app will need to be repackaged with LC 9; is the same true of the
downloaded stacks (which were done in LC 7)? Or is the engine in the
standalone the only thing that needs to be 64bit?
Curt
that was basically just a menu of modules. When you clicked on an item,
it downloaded the module, which was a Livecode stack (not standalone);
after downloading, clicking on an item in the menu app would open the
downloaded module.
I'm now updating Mac versions of other projects for 64bit compatibility,
and I'm wondering how to approach this one. I'm assuming the standalone
menu app will need to be repackaged with LC 9; is the same true of the
downloaded stacks (which were done in LC 7)? Or is the engine in the
standalone the only thing that needs to be 64bit?
Curt
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